Review on Legend of
Zelda- Skyward Sword
By ~White Knight~ (Winner of the first person to comment contest)
Despite
the fact that Nintendo latest console (the Wii) still refuses to play high-
definition games, the only reason that many gamers still stick with the Wii is
because of the astounding collection of first-party games in Nintendo’s
arsenal. Once again, Nintendo has crafted a masterpiece that begins- unlike
many videogames- in the sky. Although the cliché gist of the stereotypic plot
is still strong, there are many features that will make a player return to the
franchise.
When I
first got the game, I was pleased to find that a complimentary Zelda music
track was included in an additional cd. But the game was what I had been
yearning for, so I slipped it into my console. When I first got to the title
screen, I created a new save file and spawned in Skyloft (Link’s new home; this
story doesn’t take place in Hyrule), eager to try out the controls- now
enhanced with the Wii MotionPlus. The graphics weren’t something to praise,
although the bright colors made Skyloft a beautiful place. However, I had one
issue with the beginning- the game had been undeniably built for a widescreen
TV. On an old 16;9 ratio TV, you would
have to move up toward the screen and squint your eyes to read the words.
However, this was not much of a problem, because I was easily able to transfer
my Wii to another TV.
At the
beginning of the game, you are forced to do menial jobs (such as running
errands). Later, a ‘knight ceremony’ takes place, an event in which you finally
get to try out the new actions of the Wii motion plus. This is the event in
which you finally see Zelda. Although her lips look oddly bloated, the art
style fills it in. as soon as you meet her, it becomes apparent that they are
close to each other- she wakes up link in the morning just to make him see her
special dress. As you free your special
bird (called a Loftwing) from a cave in which some bullies have tied it up, you
are allowed to test out the controls by tilting the Wii remote, in which Zelda(
the daughter of the knight academy instructor) teaches you basic movements.
After you win the knight ceremony, Zelda congratulates you and preforms a
goddess ritual. After she finishes, she rides off into the clouds with link,
only to be captured by a black swirling vortex. And the adventure only goes
skyward from here.
Eventually,
link goes down to ‘the land below the clouds.’ Once there, he lands in an area
called ‘Faron Woods’. Once again the art style shines, and everything looks
amazing- for a Wii game. I don’t want to spoil the rest for you, but link
eventually meets creatures that help him with his quest for Zelda. His master
sword, known as the ‘skyward sword’ has an entity in it, nicknamed ‘Navi,’ and
with her comes a new capacity-dowsing. Basically, it turns your sword into a
radar to help you locate critters, hearts, treasure, and most importantly,
Zelda. Afterward in the game, he visits other realms: desert , volcanic,
forest(Faron woods), and more.
Even
though I haven’t finished describing the game(it has too much content to really
explain it), it has great controls, and the storyline is amazing, but with
flaws. Although I hated the fact that you had to re center the Wii motion plus
accessory every few minutes, that is a software flaw by Nintendo, so there was
no dirt about it. I liked the color, storyline and controls; and with a little
software edit, it would be a perfect game. Overall score: 9/10. This is a game
that players won’t want to take for granted. Photo from http://www.bagofgames.com/2012/02/the-legend-of-zelda-skyward-sword-review/
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