Friday, April 13, 2012

Legend of Zelda-Skyward Sword Game Review


Review on Legend of Zelda- Skyward Sword

By ~White Knight~ (Winner of the first person to comment contest)

                Despite the fact that Nintendo latest console (the Wii) still refuses to play high- definition games, the only reason that many gamers still stick with the Wii is because of the astounding collection of first-party games in Nintendo’s arsenal. Once again, Nintendo has crafted a masterpiece that begins- unlike many videogames- in the sky. Although the cliché gist of the stereotypic plot is still strong, there are many features that will make a player return to the franchise.

                When I first got the game, I was pleased to find that a complimentary Zelda music track was included in an additional cd. But the game was what I had been yearning for, so I slipped it into my console. When I first got to the title screen, I created a new save file and spawned in Skyloft (Link’s new home; this story doesn’t take place in Hyrule), eager to try out the controls- now enhanced with the Wii MotionPlus. The graphics weren’t something to praise, although the bright colors made Skyloft a beautiful place. However, I had one issue with the beginning- the game had been undeniably built for a widescreen TV.  On an old 16;9 ratio TV, you would have to move up toward the screen and squint your eyes to read the words. However, this was not much of a problem, because I was easily able to transfer my Wii to another TV. 

                At the beginning of the game, you are forced to do menial jobs (such as running errands). Later, a ‘knight ceremony’ takes place, an event in which you finally get to try out the new actions of the Wii motion plus. This is the event in which you finally see Zelda. Although her lips look oddly bloated, the art style fills it in. as soon as you meet her, it becomes apparent that they are close to each other- she wakes up link in the morning just to make him see her special dress.  As you free your special bird (called a Loftwing) from a cave in which some bullies have tied it up, you are allowed to test out the controls by tilting the Wii remote, in which Zelda( the daughter of the knight academy instructor) teaches you basic movements. After you win the knight ceremony, Zelda congratulates you and preforms a goddess ritual. After she finishes, she rides off into the clouds with link, only to be captured by a black swirling vortex. And the adventure only goes skyward from here.

                Eventually, link goes down to ‘the land below the clouds.’ Once there, he lands in an area called ‘Faron Woods’. Once again the art style shines, and everything looks amazing- for a Wii game. I don’t want to spoil the rest for you, but link eventually meets creatures that help him with his quest for Zelda. His master sword, known as the ‘skyward sword’ has an entity in it, nicknamed ‘Navi,’ and with her comes a new capacity-dowsing. Basically, it turns your sword into a radar to help you locate critters, hearts, treasure, and most importantly, Zelda. Afterward in the game, he visits other realms: desert , volcanic, forest(Faron woods), and more.

                Even though I haven’t finished describing the game(it has too much content to really explain it), it has great controls, and the storyline is amazing, but with flaws. Although I hated the fact that you had to re center the Wii motion plus accessory every few minutes, that is a software flaw by Nintendo, so there was no dirt about it. I liked the color, storyline and controls; and with a little software edit, it would be a perfect game. Overall score: 9/10. This is a game that players won’t want to take for granted. Photo from http://www.bagofgames.com/2012/02/the-legend-of-zelda-skyward-sword-review/

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